Monday, April 2, 2007

The d'Lardick - First Draft

Well, I finally finished the first draft of the d'Lardick history. A warning... it is massive. To be precise: 8415 words, 102 paragraphs and 12 pages. I understand this is elaborate for a basic House history - what Breuul knows of this history will actually be limited (there would be absolutely no way of him discovering all this on his own). Even so, this is my overall image and what is finally published is likely to be a significantly pruned version of this - feel free to comment on, criticize or flame any part, though. In fact I invite it! I could use a little more guidance.

Without further adieu...

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ORIGINS

The beginning of the story of the d'Lardick lies with the Fatalists of Magnagora of old, a number of decades before the Taint was ever heard of or Project Cosmic Hope proposed. The Master Prophets had discussed and decided upon the idea of establishing an organized body within the city devoted to the Fatalists, in light of the fact portents and visions had begun to flow to those touched by the Fates with greater frequency, limiting the ability of the Prophets to carry out their other duties beyond perceiving prophetic omens.

The Master Prophets appealed to one of their past members, an Orclach by the name of Sotuu who had since left the Fatalists for reasons known to none but himself and had since joined the ranks of the Ur'Guard to acknowledge the calling of his own people. Many said Sotuu was Lord Urlach come again in mortal form - strong in body and stalwart in battle, but of a keen mind and deep wisdom. It was only through great determination that the Master Prophets finally convinced Sotuu to turn his allegiance again to the Fatalists.

Sotuu was entrusted with the task of training a body of protectors, assistants, scouts, messengers and investigators to serve the Master Prophets and others among the Fatalists. Most of the first to be recruited under Sotuu were originally those from within the Fatalists who had failed the trials to become a Prophet, and thus he was able to provide them the training in combat and survival skills that the Fatalists could not.

A significant problem for Sotuu was that he and those training beneath him were barred from the Prophetic Arts by the Master Prophets, and for that reason he instituted a focus on Discipline - not only over the body but even more so the mind, developing the means to suppress the gifts that manifested from the touch of the Fates upon each of them. He himself had already embarked on such a task even before receiving word from the Fatalists, and in a short amount of time he was able to impart what he knew to his apprentices.

After conferring with the Master Prophets Sotuu was finally given permission to establish the Order known as the Guardians of Clarity.

FOUNDING

Under the leadership of Sotuu the Guardians of Clarity began to develop highly ritualistic customs and traditions, their practices focusing most significantly upon the precepts of Discipline, Honour, Loyalty and Service. Each of these concepts were expressed to the highest degree in equal measure through the most respected and sacred of the order’s rituals – the Oath of Clarity.

The Oath of Clarity was the act of a Guardian swearing complete and undying loyalty to an individual Master Prophet, who became their charge and in turn the pair would bind their lives and destinies together while calling upon the blessing of the Fates in their union. This bond was considered permanent and due to the fact it was rare for a Prophet to die during their duties, their sworn Guardian often remained in their service well into old age. It was comparatively more frequent, however, for a Guardian to perish in their line of duty and it was not unheard of for a Master Prophet to receive the Oath of Clarity more than once during their lifetime. (More information to be included in Extract: Oath of Clarity)

Beside the Oath of Clarity was another central ritual created by Sotuu known as the Chronological Centre. It was, in fact, the process of entering a meditative trance to erect mental barriers around the mind to contain the gifts that manifested from the touch of the Fates that each Guardian possessed. The ultimate ambition in mastering the Chronological Centre, however, was not to completely remove the gift of the Fates but to obtain complete control over it, so that it could be used safely within the boundaries of a Guardian of Clarity’s duty. There were great risks in the visions and Prophetic trances that the Fatalists were subjected to, for it was possible for Prophets to become lost in a sea of past, present and possible futures. One of the most vital means in which a Guardian protected their charge was in serving as an ‘anchor’ back to reality in times of emergency through a mental link, akin in some ways to the process Prophets follow to combine their own trained gift with each other in times of need. This was of even higher dangers for the Guardian though, for it was theorized by Sotuu that the sudden complete reopening of one’s mind to the touch of the Fates after long suppressing it could have disastrous affects on the mind in the resulting backlash and such sudden flow of the gift. Though uncommon knowledge, it was quietly spoken of that those who managed to attain complete control on their gift could utilize it in other ways beneficial to the Guardian – Sotuu and those of his bloodline, for example, were rumoured to have received an intuitive gift of foresight, which often aided them in combat and heightened their senses beyond natural levels. (More information to be included in Extract: Chronological Centre)

During the time in which Sotuu was shaping infrastructure and the cultural and ritual aspects of the Guardians of Clarity, there were several others who endeavoured to develop other areas of the Order. Most worthy of notice is the work two significant weapon masters pursued in perfecting a unique fighting style exclusive to the Guardians.

The first of the two weapon masters to succeed in this task was an Aslaran known as Drescen. Focusing concept of the Combat Style around his own unique weapon, a katana of jade and silver, he named it Jade Spire Style. Divided into three forms – High Spire, Medium Spire and Low Spire – it primarily utilized thrusts or jabs to deliver lethal blows, while mainly performing slashes in leading up to harass an opponent while assessing and opening their defences. Jade Spire’s three forms were divided into the general level of height each of its maneuvers were performed in, as well as the target of the lethal thrust; High Spire aimed for slicing through the neck, Medium Spire was intended to lance one’s katana through the chest and Low Spire was used to impale an opponent through the gut.

As soon as Jade Spire Style was officially named the formal fighting style of the Guardians of Clarity smiths from within the Order began to model katanas similar in make to Drescen’s, which all of the warriors would begin to use from that point on as a signature weapon of the Guardians. Over time the silver and jade katanas were slightly revised and improved, but by the time a second combat style was created they were deemed finely-tuned to perfection and the exact method of forging them had become an Order secret.

The second combat style was devised a few years after the first by a Trill named Garda. Named Arc of the Heavens, it specialized in dual scimitar use and thus provided a wider variety of choice for a Guardian when choosing their path within the Order. Originally Arc of the Heavens possessed three forms titled Dawn, Dusk and Apex, but knowledge of them has long since been lost to history. All that remains of Garda’s combat style in recent times is the silver and jade scimitar design that was created in honour of it becoming the newest official Guardian of Clarity Style.

GROWTH

Before long the number of Guardians of Clarity began to swell as the Order was completely established and the first of the Guardians had been fully instructed of their duties. New recruits flowed in mostly from the Fatalists but others within Magnagora were likewise drawn to the path.

Guardians had originally served with a dual purpose of both warrior and scholar when assisting their Master Prophet charges, and it was inevitable that as the Order grew in size more and more members were interested in pursuing one aspect in specific over the other. When the time came that most of the Prophets had been assigned Guardians it was agreed upon by the elders to develop two separate paths within the Order, such that Prophets would have the option of receiving the services of two Guardians with greater knowledge of their respective areas, instead of the one with less focus.

A problem began to emerge as only Sotuu and a small number of the elder Guardians remained to teach newcomers in the Order as all of the others were bound by their oath to serve and travel with their respective charges, and such obligation consumed almost all of a Guardian's time. Most of the Order was divided and as a result only few instructors were available, making it near-impossible to train all of the new hopeful Guardian aspirants and the growth rate of the Order began to plateau.

When demand rose within the Fatalists for more Guardians to swear themselves to service, and the present number of active warriors and scholars was already spread thin as is, the Order was faced with the dilemma of finding a means to train a larger range of aspirants. It was decided that the most vital aspects of a Guardian's training was their grasp of Discipline and a trained state of mind. With this in mind, aspirants were encouraged to seek preliminary training with the Guilds of Magnagora, such as from within the vast ranks of the Ur'Guard or among the wise sages and mages of the Geomancers. The strict ban on the use and development of the Prophetic Arts by the Guardians of Clarity prevented the Order from approaching the Fatalists for additional aid in training, and thus they were quite limited in their options for alternative training.

As a part of aiding the new scholar's branch of the Order in developing mental Discipline, Sotuu bestowed a final gift upon the Guardians and produced a new system of ritual and meditation based on building strength of will and the mind, opposed to the body. Shortly following the introduction of these practices, in his old age Sotuu disappeared from among the Guardians of Clarity and was presumed deceased from that point onward.

TRANSFORMATION

Even since the beginning of their formation the Guardians of Clarity possessed very little wealth or resources to speak of, in fact more often than not they utilized the skills of self-sufficiency taught to them and honed while they carried out their tasks across the Basin of Life. Whatever they couldn't arrange themselves was humbly requested of their Prophet charges, who provided funds for basic materials that were not ordinarily able to be foraged or taken from nature. In this way Guardians were expected to be able to forge their own weapons and armour, as well as fashion any other equipment they may need.

The Order, in the same manner, possessed almost no influence or political power of their own within Magnagora. The Great House of d'Murani had achieved a tight grasp over the social structure and become dominant within the city, and it was from their position within both the Ur'Guard and Geomancers in particular that they came to notice the Guardians of Clarity and began to explore the possibility of profiting from their potential, whilst taking advantage of their distinct vulnerabilities.

Camilla d'Murani in particular showed interest in the Guardians of Clarity and carefully approached a couple of the Order's younger members, still little more than aspirants. Gradually extracting information from them, she began to study the customs and codes, as well as investigate the state and structure of the Guardians as an organisation so that she might uncover any aspects she might be able to manipulate in her favour. She came to realize how divided the Order was, their leadership never having re-established itself since Sotuu's departure and that what little guiding force there was originated mostly from the elder Guardians who taught the new aspirants.

The lack of leadership and cohesion within the Order provided Camilla d'Murani with ample opportunity to mobilize her two young Guardian allies and seed support for her objectives among the others. Her understanding of the code of the Guardians of Clarity in regards to Honour and Loyalty lead her to the conclusion that she could obtain the allegiance of the Order at least partially if they were in any way indebted to her or the d'Murani.

After her plan had been given time to culminate and influence a number of people within the Order, Camilla approached one of the elders and made a proposal: those of the d'Murani with power and authority within the Ur'Guard and Geomancers, specifically herself and Syril d'Murani each as Guildmistresses respectively, would formally authorize the Guardians of Clarity to continue having their aspirants train within the two Guilds in an official capacity, opposed to discreetly inserting them in. Merely an enticement, Camilla d'Murani further offered the Guardians financial and political support from the d'Murani Great House itself, such that it would be able to build and grow more progressively to create a centre for the Order itself. Many were interested in forming an Order Hall so that they could better organize and manage contact between the wandering, divided members.

The condition of Camilla's offer was that an alliance 'of sorts' would be established between Order and Great House. A small portion of the Guardian elders recognized that such an alliance called for their loyalty and that the debt to the d'Murani could be used as leverage, potentially compromising their allegiance to the Fatalists. However, the pawns of Camilla were vocal in giving her proposal support and those under her influence far outnumbered the opposing elders.

The division of the Order prevented the elders from organizing resistance against Camilla d'Murani's intentions from the older, experienced and knowledgeable Guardians and thus it was only a small matter of time before her will prevailed. It wasn't long before Camilla and the Great House of d'Murani began exerting power over the Guardians of Clarity, actively taking a hand in organizing the Order. The absence of leadership allowed Camilla to ground herself and form a level of authority.

The resources and influence of the d'Murani were more than strong enough to do what the elders couldn't and gather the separated Guardians who were serving their charges. The purpose for this was completely different, however, as before the majority of the Order Camilla announced that the Guardians of Clarity were to become a Banner House to the d'Murani. There was nothing they could do, for they were bound to them by their code and precepts, and slowly Camilla began to reshape the infrastructure of the Order and turn them into the early semblance of the Banner House that was soon to be.

THE D’LARDICK

In the month following Camilla d'Murani's announcement to reform the Guardians of Clarity into a Banner House, she came again before the Order and bestowed upon them the name "d'Lardick".

In order to establish the d'Lardick as a nobility two separate factions were formed in the Banner House, adopting a semblance of the dual aspect of the Order in making a distinction between the warrior and scholar branches. The two factions were named the Emerald Guard and Emerald Cabal, and two prominent members of the prior Order that were seen as accepting towards d'Murani influence were ascended as nobles to represent each faction.

Khairin d'Lardick, a Trill and son of Garda was named the noble of the Emerald Guard and warrior bloodline, whereas Dendris d'Lardick, a Human, received the leadership and nobility of the Emerald Cabal and scholar's bloodline.

While both new nobles of the Banner House were quite in favour of Camilla d'Murani and her influence over the d'Lardick, it was only a short time before she came to the decision to implant a stronger, more stable power within the infrastructure of the House itself. To this end she introduced a new branch and noble bloodline to the d'Lardick, named the Emerald Assembly.

The Emerald Assembly's duty was to represent the d'Lardick Banner House within Magnagoran government and politics in which, in truth, their purpose was to support the d'Murani Great House and increase their power base. Shortly before creating the Assembly an Elfen maverick by the name of Kutaiba had been admitted to the d'Lardick, and as the third bloodline arose so did she as its leading noble.

Originally hailing from the Gloriana Forest, Kutaiba Shadowvine had come to Magnagora as a sympathizer to civilization, appearing to acknowledge and condone the wisdom and power in city and government. It was Grand Vizier Rushdam d'Murani himself who found and welcomed her as an ally to the d'Murani, recognizing her as an asset as she was eloquent and charismatic, yet perceptive and cunning - vital for politics. After having risen to the office of Chancellor, Camilla d'Murani then chose to assign her the mantle of leadership over the Emerald Assembly, but little was she to know that the i'Xiia had encountered Kutaiba first, even before Rushdam, and acquired her loyalty. It is suspected that creating dissent was her intention all along but nevertheless Kutaiba served two, and possibly even three masters.

Within barely a week following the creation of the Emerald Assembly, the combined efforts of Kutaiba and the representatives of the d'Murani resulted in securing legitimacy for the formation of the d'Lardick Banner House, ranking them among the other Great Houses of Magnagora. Khairin, Dendris and Kutaiba were formally recognized as the Triune Bloodline of the d'Lardick, forming a leadership over the House in the form of a Council.

With the acknowledgement of the d'Lardick came the introduction of the symbols and figures that identified them as a House. Green and silver remained their signature colours, but it was evident that jade was no longer a symbol as the darker emerald replaced it, representing the transformation (supposedly for the better) of the Order that now lay in the past. Silver alone remained a symbolic link to the Banner House's origins. The faunal figure of the d'Lardick became the scorpion, often referred to as The d'Lardick Silver Scorpion, and those not among the Triune Bloodlines became known as Vassals of the Scorpion - loyal and obedient to the Banner House, bound by their duty and oath but not by blood.

DISSENT

Following the establishment of the d'Lardick Banner House, the changes gradually occurring that threatened the former identity of the Guardians of Clarity caused discontent to grow over time, slowly leading to the d'Lardick becoming divided once again. This time, however, it was not due to being spread apart as individuals in serving the Fatalists - the Banner House offered a stable, centralised leadership that maintained contact with its members - but instead separation as several factions began to form in the background, each possessing different opinions regarding numerous aspects of the House.

In an attempt to ease the reluctance and resentment of the Vassals (for those of the Triune Bloodline were supportive of the d'Murani) a Dracnari weapon master from the Emerald Guard named Szanxex, reputedly the greatest of d'Lardick history, developed and proposed reforms to the two Guardian of Clarity combat styles known as Jade Spire and Arc of the Heavens. Respectively renamed the d'Lardick Stinger Style and d'Lardick Pincer Style, at first such changes were met with discomfort and disapproval from the Vassals of the Emerald Guard, but as they began to realize and recognize the success in the alterations that effectively improved the two styles opposition was quelled, and it was among the first changes to be brought to the Banner House to be introduced smoothly.

Despite the best efforts of those seeking harmony and stable coexistence between factions, rifts began to widen within the d'Lardick. The Emerald Guard and Cabal in particular grew more and more distanced from the Emerald Assembly, not only due to identifying those of the Assembly as 'outsiders' (as they had not originated from the Guardians of Clarity as they had) but also because of their actions and attitude that came into conflict with the others of the Banner House.

Even after the transition from Order to House the d'Lardick remained loyal to the Fatalists and continued to serve them as their duty and oaths required, the d'Lardick Tricouncil maintaining close contact and communication with the Master Prophets, but the Emerald Assembly and the Vassals they recruited and trained seemed to pay little heed to their supposed allegiance and obligation to the Fatalists, despite the fact they too held the touch of the Fates. Even those of the Assembly Bloodline possessed it, for Kutaiba d'Lardick bore children by one of the d'Lardick Vassals.

The Emerald Assembly made only a token effort to learn of the disciplinary and focused training involved in controlling the touch of the Fates and were mostly uninterested in remaining devoted to the prior teachings of the old Guardians of Clarity that had been carried over to the d'Lardick Banner House. Fortunately for them their touch of the Fates was extremely faint and in most cases remained rather latent, but this did nothing to reassure the antagonised Emerald Guard and Cabal.

Conditions continued to spiral within the d'Lardick, and it was reaching the point where outbursts and open argument began to culminate. Many resented the change that even still continued to 'pervert' the ideals they had stood for, and Camilla d'Murani and Chancellor Kutaiba d'Lardick secretly began to make plans to repress further uprisings for there was little chance that any of the oath-bound d'Lardick would defect or abandon the House. Before such objectives could be implemented, however, a single gigantic event interrupted and hurled the entire d'Lardick Banner House into complete turmoil.

CHAOS: THE TAINT

When the Taint descended upon the City of Magnagora the entire Banner House of d'Lardick was hurled into a time of desperation and utter chaos. The perverting, twisting nature of the Taint corroded the discipline of mind and body and breached the mental barriers of the d'Lardick, whether through simple contact with the Taint or the transformation undergone in perishing and arising once again as one of the Undead.

Those affected negatively by the Taint were wracked with various levels of insanity, as their mental state became unstable and the previously-repressed powers of the touch of the Fates were unleashed too suddenly and the impact of the Prophetic powers washing into their mind was devastating, almost as if carrying the destructive force of the waters from a burst dam. It is also possible that the Taint reacted with the touch of the Fates in its own way, in addition to the result of the Cosmic Plane of Shallamar, the plane where the Fates previous dwelled, being warped.

The extent of the damage upon the psyche of members of the d'Lardick varied widely, as levels of discipline were different between each and the manifested power behind the touch of the Fates waxed and waned between all of the Vassals and Nobles. For some, their minds were completely and utterly destroyed by the psychic backlash and they became little more than empty yet disfigured shells, whether living or undead.

Among those who lost their mind completely were coma victims, but the affects upon those who maintained awareness and conscious thoughts were far more disastrous upon the d'Lardick Banner House. To a lesser degree many suffered from drastic personality changes, numerous pathological illnesses, phobias, wracked emotions ranging from euphorbia to despair and general damage to the sanity. Intelligence was completely unaffected if not enhanced, however, and the worst event to damage the state of the d'Lardick was the manner in which it began to tear itself apart, killing and destroying in violent madness.

The most mentally scarred of the Emerald Guard became prone to mindless wanton slaughter, in most cases killing among themselves or others indiscriminately, depending on whoever was closest. The district of Magnagora appointed to the d'Lardick became a war ground as the warriors emerged from their dwellings and bathed the streets with rivers of blood, drawn from countless d'Lardick katanas and scimitars. Fortunately for the rest of the city the massive melee was mostly contained within the d'Lardick district and thus the majority of casualties were from the Emerald Guard, though a number of innocents who were inconveniently in the wrong place at the wrong time joined the death count.

Perhaps even worse than the case of the Emerald Guard was the destruction that was wrought at the hands of the Emerald Cabal. As the training of most of the Cabal was based in Geomancy the corruption of the plane of Earth struck them far more deeply than in the case of all the others. Equilibrium was shattered and the mental state of those within the Cabal became unstable and uncontrollable, the danger of this made all the more perilous as their powers manifested spontaneously and a cataclysm of magic was spread on a wider scale. It is said that parts of western Magnagora vanished into the waters that would later be known as the Sea of Despair in those early days of the Taint.

It was a matter of injustice when it was found that the members of the Emerald Assembly were least affected, saved to an extent from the harm and chaos that was inflicted upon the others. They did not escape unmarred, however, as a small number of the Assembly died in the early destruction caused by the Emerald Guard and Cabal. Further, the Taint's effect upon their minor touch of the Fates still resulted in some mental damage, but nowhere near to the level the ex-Guardians of Clarity experienced. Many became quite erratic and unpredictable from that point onward, particularly in Kutaiba d'Lardick's case.

When the dust had cleared, many of the Emerald Guard and Emerald Cabal were dead or lost in their own minds. Worst of all, both branches of the d'Lardick were left leaderless as both Khairin and Dendris d'Lardick had died during the chaos, as well as their designated successors. During the indecisiveness and uncertainty that followed as far as leadership over the crippled Guard and Cabal, Chancellor Kutaiba d'Lardick swiftly seized power while the survivors became divided and settled into a number of factions.

FACTIONS

It should be noted that there were those among the d'Lardick who successfully resisted the effects of Taint-inflicted insanity. In some cases, those most centred and disciplined managed to hold their focus intact and found that their strength of will in fact increased as they received the gift of Undeath or were transformed into one of the being later to become the Viscanti. There were even a small number of the d'Lardick fortunate enough to avoid being Tainted at all, remaining outside of Magnagora until Kethuru's presence had left the Taint and it was then safer to re-enter the city. The 'pure' d'Lardick were scarce, however, and there were still many more members of the Emerald Assembly than the surviving Guard and Cabal.

During the consolidation of the d'Lardick following the onslaught of the Taint, five main factions emerged:

The Emerald Guard split into three main factions, the first consisting of a group that had mostly resisted the effects of the Taint or had only suffered mentally to a minor degree and were recovered or recovering. Lead by Thanis d'Lardick, the second son of deceased Khairin d'Lardick, they referred to themselves as the "True" Guard and claimed to be honest and true to the original teachings of the Guardians of Clarity and were strictly opposed to the new reign that Chancellor Kutaiba d'Lardick was establishing for herself. Thanis' intention was to lead the remainder of the 'true' d'Lardick to departing from the Banner House before Kutaiba and the Emerald Assembly could completely bastardize the old teachings of the Emerald Guard and Cabal.

The second faction to split from the Emerald Guard was a smaller body led by Larensis d'Lardick, the fourth and last son of Khairin d'Lardick yet also the only son of the Guard Bloodline to be a Trill. Their stance was different from the True Guard in that they were more contemporary, resolved to remain within the d'Lardick Banner House and yet endeavour to preserve what remained of the old Guardian of Clarity teachings and traditions (For historical reference, they will be labelled the "Contemporaries"). They decided to refrain from antagonizing the larger and more powerful Emerald Assembly, while also believing that it was not too late to bring cohesion back to the entire House.

The third and final faction to emerge from the Emerald Guard was what the True Guard loosely referred to as the "Corrupt Guard". They were the survivors from the initial massacre that swept through the Emerald Guard ranks, proving to be the strongest and ruthless of the warriors. Violent by nature and still affected by the bloodthirst that wracked them during the Tainting, they were quite difficult to control at times but for the most part were loyal to Kutaiba d'Lardick, carrying out her will without question (as long as it led to violent ends). To this end their service was often used for questionable means.

Despite the heavy impact of the Taint upon the Emerald Cabal, several among their number managed to survive and from within arose Aneviana d'Lardick, the single surviving descendent of the ex-Cabal Noble Dendris d'Lardick. Looking for support in maintaining her fragile branch of the Banner House, she backed the older and more powerful Thanis d'Lardick and the True Guard to further his cause (which she and the Cabal believed in) and in turn received protection and guidance. Fortunately, the Emerald Cabal remained quite unified and there was no division to speak of, such that even as danger arose within the d'Lardick the members of the Cabal were able to protect and look out for one another.

Lastly, and yet most importantly, remained the dominant Emerald Assembly, the only bloodline and body of Vassals still lead by its founder: Chancellor Kutaiba d'Lardick. Though Kutaiba and the Assembly had become more erratic due to the effects of the Taint, its membership remained most numerous within the d'Lardick and, true to their nature as politicians, they began to seize as much power as possible within the crippled Banner House. Under the ideal that she was senior among all of the d'Lardick, being the last founder of the Triune Bloodline, and should accordingly wield more power. With the largest numbers and the Corrupt Guard at their command, as well as Larensis d'Lardick and the Contemporaries determined to minimize friction and conflict, the Assembly was impossible for the True Guard or the Cabal to contest when faced with the prospect of enforcement.

Chancellor Kutaiba d'Lardick and the Emerald Assembly then began to alter and change the Banner House of d'Lardick to suit their own purposes, as well as the Great House of d'Murani's.

THE USURPERS

The efforts of Kutaiba d'Lardick and the Emerald Assembly to acquire control over the d'Lardick Banner House came to fruition as it came to be that the Master Prophets of the Fatalists had disbanded, only to be reborn and return as the Nihilists to serve the Demon Lords of the Cosmic Plane of Nil, the atrocity that the ruined Shallamar had become. Members of the Emerald Guard and Cabal despaired for, in their eyes, such transformation dissolved the oaths of their ancestors to the Fatalists of old; no longer the Prophets they had sworn to protect.

Kutaiba leapt upon the perfect opportunity and insisted that the entire d'Lardick Banner House swear sole loyalty and allegiance to the Great House of d'Murani, their only remaining master in whom they were still indebted to and thus bound to serve. She promoted a new future for the d'Lardick, devoted completely to the precepts of power and glory in obeying the 'greater' d'Murani. When Camilla d'Murani and many others of the Great House began to expect the d'Lardick to serve them as charges many within the Banner House protested and attempted to resist the orders of Chancellor Kutaiba d'Lardick, even as she continued to further discard the older d'Lardick teachings as they hindered her ambitions.

The True Guard in particular vocally opposed the iron ruling of Kutaiba and the Emerald Assembly, further outright refusing to take on d'Murani charges. They promoted their plans to revolt and leave the Banner House, imploring for others to follow them and the Assembly to see the error in the path they were taking. To repress the outbreak of opposition from the True Guard and any who may follow them, Kutaiba began to systematically silence them one by one. At first the Corrupt Guard were utilized to eliminate the more prominent members of the True Guard, but soon after deployment they proved unreliable with their lack of subtlety and self-control when it came to the murders themselves. It was in this way that Kutaiba reached out to the shadows of Magnagora and arranged for the eradication of the True Guard through paid assassination.

Seeing the Corrupt Guard as a liability, Kutaiba d'Lardick ordered for them to be slain indiscriminately beside the True Guard. Fortunately Larensis and the Contemporaries were not targeted as they proved to be accepting towards her and the d'Murani, determined to keep the peace. Like the True Guard, the Emerald Cabal had refused to take on d'Murani charges but opposed to their brethren they had not been vocal or aggressive, choosing to remain more in the background and focus on defending themselves while working with the True Guard behind the scenes.

Larensis d'Lardick began his attempts to convince Aneviana d'Lardick and the Emerald Cabal of his belief, that bloodshed should be avoided for the Assembly were too powerful, especially with the might of the d'Murani backing their decisions. He told them of his belief that the old teachings could be quietly preserved, even secretly if need be, but to openly fight for them would result in destruction by Kutaiba's hands. Aneviana's decision to stand by the True Guard held for the time being, even if her resolve was slightly shifted by Larensis' words.

When the hired assassins in Kutaiba d'Lardick's employ began their work and carried out their mistress' scheming, the Guard of both True and Corrupt were steadily slaughtered. The fighting styles of the d'Lardick were completely unsuited to the 'swarm' attacks delivered from the shadows by entire bands of rogues, their powers of stealth making it all the more difficult for the warriors more suited to single or small groups of attackers. Many died in the first few nights of the assassin onslaught, and it was when Aneviana d'Lardick and the Emerald Cabal realized what was occurring they approached Larensis and beseeched him for assistance.

Larensis suggested she and her Vassals of the Cabal do as he and his people had done and made the oaths to the d'Murani, in turn acquiring protection from the murder being driven by Kutaiba, taking advantage of fear of antagonising her masters. Aneviana followed his advice, but when Kutaiba d'Lardick's grip over the Banner House tightened and she assumed full control the Contemporaries (the last of the Emerald Guard) and the Cabal began to realize the futility of their position.

The construction of the new d'Lardick estate in west Magnagora served as a call of awakening for Larensis. Realizing that all that still survived of the old ways was about to be lost he made a bold and noble move and swiftly acted to retreat the entire remnants of the Guard, Cabal and the knowledge they held, departing into obscurity to preserve their ways. After submerging first in the underground of Magnagora, the remaining d'Lardick of the Emerald Guard and Cabal denounced the remaining d'Lardick nobles as usurpers and impostors of the d'Lardick name, shortly afterwards leaving the city to take shelter in the invisibility that seclusion in the wilderness could provide them.

When Chancellor Kutaiba d'Lardick and the Emerald Assembly realized that the rest of the Banner House had disappeared she claimed the family name and House as her own, erasing all records of the other two bloodlines and thus destroying the Triune Bloodline. She repudiated them from the family and in the years that followed the Emerald Guard and Emerald Cabal slowly came to be forgotten to the people of Magnagora.

THE WAYWARD

Under the leadership of Larensis and Aneviana d'Lardick, the surviving Emerald Guard and Emerald Cabal unified and adopted the title "The Wayward". For the sake of preserving themselves and their ways they strove to elude detection by Chancellor Kutaiba d'Lardick, the newly-proclaimed Matriarch of the d'Lardick, by spreading themselves across the Basin of Life and concealing their identities. Larensis, Aneviana and all survivors of the noble Triune Bloodline abandoned their former family name and decided to live without a greater name to identify them as people, devoted to the isolation they had chosen for themselves

As a matter of poetic justice, Aneviana proclaimed herself the Matriarch of the Bloodline of the Mind, and following suit Larensis accepted the mantle of Patriarch of the Bloodline of the Blade. Though remaining separate bloodlines, the two aspects of the Wayward worked together to record what little they knew of the teachings, rituals and customs of the old Order of the Guardians of Clarity, teaching such knowledge and practices to as many of the Wayward as possible in hope that they would be able to pass it onto following generations.

Having bound them themselves officially to the d'Murani, despite their seclusion and abandonment of the d'Lardick the Wayward still considered themselves sworn to their charges and the Great House, and vowed that one day the two bloodlines would return to Magnagora and reclaim their honour.

At Larensis' direction the Wayward began to train themselves as hunters of the shadow and masters of both deception and perception, determined to never again be surpassed by bands of cutthroats and blades-for-hire. They finely attuned their senses to their surroundings, greatly enhanced as they developed a oneness with nature, and often participated in such exercises as sparring while deprived of either vision or hearing in an attempt to sharpen the opposite sense.

It, too, became necessary to put aside the two d'Lardick Combat Styles and devise techniques more suited for fending off numerous attackers when alone - something the Emerald Guard had been utterly incapable of doing due to the restricted nature of the former styles. It should, however, be noted that the Wayward continued to forge and wield their signature emerald (once jade) and silver katanas of the d'Lardick. Larensis himself honed and perfected a combat style which he named the Wayward Dark Angel Style, designed primarily for scimitars but remained compatible for dual-wielding other swords. Wayward Dark Angel was devoted completely to slashing maneuvers and focused on offence on all sides and in every direction, utilizing perceptively and physically demanding spinning slashes.

Szanxex had survived the Taint as one of the few to emerge completely mentally unharmed, and having grown in age he made not one but three last gifts to the Wayward in the form of new combat styles that were formed in an astoundingly short amount of time, considering the level of refinement they had been finally produced with. The first was another combat style intended for twin sword use named Axis Guard, comprised of defensive maneuvers coupled with dextrous ripostes and counter-attacks. The second and third styles were both based on two-handed sword use, each respectively offensive and defensive in nature. The former style was named Turn of the World, characterised with wide horizontal and lateral swings of varying heights that would slice a path through swathes of enemies at a time, whereas the latter style titled Eternal Passage relied on almost constant mobility and change of positions while delivering very precise strikes.

It is believed other combat styles emerged during the time of Wayward, some in fact deviating from the tradition of sword use in such cases as the rumoured (and unfortunately unsubstantiated) two-handed axe maneuver called "Argent Vortex". They, like much knowledge belonging to the Wayward, faded over time as they became dispersed across the Basin of Life and lost much of their ways, teachings and historical culture slowly across the generations in the retelling, and much like the time of the Guardians of Clarity communication became poor between the nomads that now roamed the wilderness.

REDEMPTION (1)

Still residing within Magnagora, the fallen d'Lardick slowly deteriorated over time, gradually slipping into decadence. The departure of the Emerald Guard and Cabal in the past had left them much weaker with such a minor number of members remaining, while at the same time they possessed no specific means in which to protect themselves or the d'Murani. They had become liabilities to the d'Murani based on their spontaneous and erratic manner, proving to be of little use in a political sense where subtlety and power of wit and mind were most important.

Kutaiba d'Lardick continued to rule as Matriarch of the Banner House of d'Lardick even decades following acquiring complete control, taking thorough advantage of the extended life gifted to her by Elfen legacy. The Taint had not left her unmarred though and her appearance no longer bore the resemblance of the forest-dwelling Elfen of the forests, in fact her physical bearing seemed to have reciprocated. Where before her complexion had been the white of ocean pearl, her hair long, silken and raven black, and her eyes a piercing, almost alien green, she had emerged from the darkness of the Taint a being of shadow and manifested evil. Though her visage had retained its beauty and nobility and her physique preserved its slender grace, her skin had darkened to the hue of blackest obsidian, her hair had become skull-white and her eyes had reddened, to bear the deep crimson of pooling blood.

Even as her newfound countenance and aura of majesty commanded respect and awe within the d'Lardick and throughout all of Magnagora, Kutaiba d'Lardick held a mantle that was losing its glory, its power waning as the Banner House beneath her was slowly but surely dying, the former wealth it once held likewise long since squandered. Considering the d'Lardick's poor position with the d'Murani Great House, especially while they were often clashing and coming into conflict with Great House i'Xiia when they most needed their loyal House, they could not receive full protection from the higher and more powerful Great House and over time the d'Lardick were being discreetly thinned out by the i'Xiia and other opposing Houses - though naturally, Kutaiba herself never suffered from such attacks.

It was during this downward spiral for the d'Lardick Banner House that a very minor group convened from among the lost and forgotten Wayward. Consisting of six people, four Vassals and a descendent of each of the two bloodlines of the Wayward, they named themselves the Redeemers and swore themselves to the cause of exacting revenge upon Kutaiba and the d'Lardick, seeking to eradicate each and every one of them so that the Wayward could return to Magnagora and reclaim their past.

Only two names of the Redeemers could be ascertained - the first was Vayne of the Bloodline of the Mind, leader of the Redeemers and most devoted to the pursuit of destroying Kutaiba d'Lardick and her underlings, to the point of excluding all other concerns. At his side and supporting his will as representative of the Bloodline of the Blade was Aembre, a Trill and direct descendent of Larensis, the very first Patriarch. With the sanction of both bloodlines in his grasp, Vayne zealously believed that his mission was guided by the Fates themselves and he further recognized a symbolism of there being two Wayward loyal to each bloodlined noble present, a recurring characteristic in history as a warrior and scholar had always (to his knowledge) served a single charge together.

Vayne, Aembre and the four other Redeemers planned in the shadows and regularly scouted Magnagora, familiarizing themselves with the layout of its streets and every significant landmark, including the d'Lardick Estate. After establishing a small number of safe houses and locations in which to prepare strikes against the Assembly they entered the city and began to operate from within in secret. Through stealth and cunning tactics they were able to eliminate many of the d'Lardick with precision, managing to elude detection and pursuit for the most part. Seemingly blessed by the fact the d'Murani were too distracted and reluctant to waste resources on the d'Lardick, they initially carried out their objectives smoothly and with little complication.

REDEMPTION (2)

It was only a matter of time before the d'Murani Great House took notice, and it was during a plan to ambush and slay Kutaiba d'Lardick herself that all went wrong. Aembre, who had often surveyed the Redeemers' surroundings from the skies was too late to warn Vayne and the others as their attempt on Kutaiba's life was interrupted by the intervention of a band of Ur'Guard and Geomancers. In the unprepared and hasty retreat two of the lesser Wayward were slain and another badly wounded, barely taken to safety by Aembre as the enemy attempted to capture them.

Following the incident, the d'Murani, the y'Bolgari and the remaining d'Lardick actively began to scour the city for any traces of the 'assassins' that had attempted to murder the Matriarch of the d'Lardick and it became increasingly hard for the Redeemers to operate as the entire city seemed to come alive with determined vigilance - Kutaiba was favoured by many. Aembre was wracked with guilt as a small number of additional Wayward attempted to enter Magnagora to seek out the Redeemers to join them but were captured and tortured in attempting to sneak past the city garrisons and were further identified by the silver and green streaks that most of the Wayward had in their hair.

Aembre plead with Vayne to order withdrawal from the city, before he managed to succeed in bringing harm to any more of the scarce Wayward or themselves, for the danger was increasing. Slowly the safehouses and strike points were being discovered, and it seemed as if the Redeemers' pursuers were closing in on their position step by step. When the injured Wayward died and news reached Vayne and Aembre that the prisoners had been killed Aembre began to protest more insistently, but Vayne was determined that the d'Lardick could still be ended if only he could find and kill Kutaiba.

One night the combined forces of the enemy Houses attacked the safehouse the Redeemers were staked out in. The remaining Wayward sacrificed himself so that the other two could escape, but Aembre was separated from Vayne as they both fled for their lives. When they were reunited outside the city limits, Vayne had gathered a strike force of additional Wayward and was preparing to mount an assault on the d'Lardick Estate in a final attempt to slay Matriarch Kutaiba and the remaining d'Lardick. Aembre begged him to desist, that it was suicide to enter the city but Vayne ignored her and led the strike force into the Sea of Despair itself, to infiltrate Magnagora from the western piers and quickly enter the d'Lardick Estate, beginning the attack before forces could be organized and sent from other parts of the city.

Aembre was absent from the attack on the d'Lardick, but Vayne successfully led his warriors into Magnagora and lay waste to the d'Lardick. His plan did not progress as smoothly as hoped, and by the time the Wayward had fought their way deeply into the estate the city's military had arrived and they were thrown into a chaotic melee of utter carnage. In the final moments of the battle Vayne faced Kutaiba d'Lardick and locked with her in a duel of magic and might. He had seemingly bested her in combat, but in fleeing from the d'Lardick estate her body disappeared and Kutaiba's fate remained unconfirmed - Vayne, however, believed he had killed her.

Vayne was the only one to survive the assault, every other Wayward cut down or blasted apart by Magnagoran soldiers while the leader of the Redeemers escaped with his life intact.

PURPOSE

With the last of the Assembly members of the d’Lardick Banner House dead and Matriarch Kutaiba d’Lardick assumed dead, Vayne proclaimed to Aembre that it was time he and she did something that had never been done since the Wayward split from the d’Lardick and gather all members and Vassals of the family to together enter Magnagora and reclaim their position again, carrying out the will of their ancestors and approaching the d’Murani in peace to pledge their loyalty to them once again.

Aembre and Vayne travelled together across the wilderness, scouring the lands of the Basin of Life for any trace of the wandering Wayward. Their task was gigantic and endless, for over time their people had become increasingly scattered and the death of the Wayward on a wider scale than ever known had significantly limited their chances of acquiring knowledge of where the more isolated and recluse members might be. There was little to no network of Wayward contact to speak of.

It was after a year that Aembre lost hope and told Vayne that their quest was hopeless, that they did not have the strength or ability to gather all of the remaining Wayward to them and even if they did, were the lost d’Lardick to return under their leadership they would be met by Magnagora and the d’Murani with suspicion and violence – they had alienated themselves and destroyed any chance of a peaceful return. Vayne in his zeal and blind determination refused to give up hope, resolved to continue travelling for as long as it took to reassemble the Wayward.

Aembre finally accepted that Vayne was beyond reason, and it was in Oleanvir Valley that she left him to his wandering and chose to return to the northern slopes of the Ravines, where a single man of the Wayward was waiting for her in the outer eaves of the Serenwilde.

Vayne died in the wilderness on his own, even when faced with starvation and exhaustion refusing to cease in his mission. In the meantime, Aembre reunited with an Orclach by the name of Vaduul and eventually begat a son by him, promising to herself that her child would be the key to returning her people to honour.

Friday, March 9, 2007

d'Lardick History - First Drafts/Notes

I figured I'd post my initial musings about ideas for the d'Lardick House here, before going to the lengths of reviewing back what I've written and compile it into something more legible and... presentable. By no means is this a polished piece - I'd appreciate comments on the ideas proposed, as well as suggestions for things to include within.

So without further adieu... the d'Lardick House, also priorly known as the Guardians of Clarity. Enjoy. Or at least try to.

OVERVIEW

The d’Lardick began as the Guardians of Clarity. They were the protectors and agents of the Fatalists, swearing themselves to the Great Prophets and serving in the role of messengers, scouts/investigators, assistants and caretakers.

They were to study the ways of the Prophets in scholarly pursuits and to understand the risks that came with their work. The Guardians of Clarity were faintly touched by the Fates but through great discipline they centred themselves and ‘blocked out’ the prophetic influence of that touch. It was only to be utilized in emergencies in which a Prophet may slip into a hypnotic stupor of intermingling pasts, present and futures, in which the Guardian would form a link and act as an anchor or ‘beacon’ of sorts back to the present. The means the Guardians used to centre themselves were highly ritualistic and elaborate, for maintaining such a central focus against the streaming flow of the threads of Fate was extremely difficult. The Guardians, for that reason, were extremely introverted and contemplative, and were almost solely dedicated to their charges. Other influences became threats to their stability.

Aspiring Guardians of Clarity were often trained within the Ur’Guard in the times of the Celestine Empire, for within their ranks they could culminate the roots for their training in discipline and, at the same time, embark on the path to physical prowess. Usually though aspirants would later depart from their ranks to recognize and acknowledge their duty as a Guardian.

Not all Guardians of Clarity were warriors. The Guardians were also studious in their role as assistant scholars to the Prophets and as such some paid less focus to martial training and were instead primarily seekers of knowledge. Initially, the Guardians of Clarity were almost entirely warriors but over time more scholars emerged and two branches formed within their ranks. They too were based in discipline but their method in maintaining it was through rigorous mental training and deeper ritual that was faintly reminiscent of the martial arm’s customs. As the Guardians were voluntarily forbidden from practicing the Prophetic Arts, these scholars often developed from within the Geomancers, opposed to the Fatalists. As the Guardians of Clarity grew in number, it became common for two Guardians to be assigned to the one Prophet – one a scholar and the other a warrior, where previously only the one Guardian would be present who would serve in both roles.

By the time House d’Murani came to power within (pre-Taint) Magnagora, the Guardians of Clarity had slowly grown in size. However, the Guardians were mostly individuals who were occupied with their own charges and thus they were not cohesive as a group, sharing only their rituals and teachings before splitting off from their smaller, initial developing group to serve their masters. Not only this, but the Guardians possessed no wealth, influence or political backing and thus were prevented from growing to any sort of power.

The d’Murani had recognized the potential of the Guardians of Clarity as an asset from within the Ur’Guard and Geomancers, where they were prominent, and thus proposed an agreement for initial financial and political support, under the condition they would extend their range of devotion to the d’Murani and form an alliance of sorts. However, as the Guardians of Clarity possessed no defined leadership of its own it was the d’Murani who developed their infrastructure and transformed the Guardians into a Banner House of the d’Murani, renaming them the d’Lardick. Two prominent members were ascended as nobles of the d’Lardick House but possessed separate bloodlines, one traditionally of the warrior Guardians (named the Emerald Guard) and one of the scholars and scribes (the Emerald Cabal).

In the following months of the founding of the d’Lardick, the d’Murani introduced a third branch within the House to serve purely in a political role (called the Emerald Congregation) to support the Great House, further ascending a third noble to lead this faction. Thus the d’Lardick became a council and the nobles became known as the Triune Bloodline.

The d’Lardick continued to serve its purpose and persist at keeping to their ways, but even as the newly-formalised Great House struggled to continue with discontent rampant among its members a rift began to form from within. The members of the Emerald Guard and Cabal rarely succeeded in coexisting harmoniously with the Congregation as they appeared to have little to no concern for the calling of the Guardians of Clarity in respect to the Fatalists, and were in fact far more loyal to the d’Murani family. They made only token efforts in studying the ways of discipline and centring oneself within the ebb and flow of the river of time, such that the ‘original’ members lost respect for them. However, the members of the Congregation could not be removed for the entire d’Lardick House was indebted and honour-bound to the d’Murani.

When the time came that the Taint descended upon Magnagora, the d’Lardick family was faced with the potential fate of utter oblivion. The Taint twisted the majority of the House and many of those who were touched by the Fates were wracked with insanity when their discipline and central focus was corroded and perverted. The sudden manifestation of the touch of the Fates within the minds of the d’Lardick cast many into various levels of insanity, if not destroying their minds completely. The House began to literally tear itself apart as the corrupted Guard began to slaughter themselves and their family in fits of bloodlust, while the Cabal became overwhelmed with power and aimed to use it, resulting in wanton destruction. Ironically, it was the Congregation who were least affected by the Taint but they too received mental scarring through the faint touch of the Fates that they, too, possessed. They became quite erratic and unpredictable.

There were those among the d’Lardick who resisted the effects of the insanity. In some cases, those most centred and focused managed to hold themselves intact and found their strength of will increased as they were gifted with the blessing of Undeath or transformed into one of the creatures later to become the Viscanti. Some were even fortunate enough to avoid being Tainted at all. But the number of ‘survivors’ was few and many more of the Emerald Congregation were left relatively unharmed and as a result, the Congregation slowly began to forcefully take over the House. Those who openly resisted from the crippled Guard and Cabal were eliminated and silenced through abduction and assassination.

The fate of the remaining ‘true’ d’Lardick appeared grim as it seemed the Fatalists had disbanded and arose again as the new Nihilist house, and it was concluded that the purpose of the Guardians of Clarity of old was lost. Those of the d’Lardick House were therefore left little choice but to swear complete loyalty and servitude to the d’Murani Great House.

At the direction of the Emerald Congregation, the d’Lardick Estate within Magnagora was constructed and in its completion, the surviving Guard and Cabal realized that their ways had been mocked and degraded, and that they would have to withdraw from the corrupted Banner House to preserve what they believed in. The tattered remains of the Guardians of Clarity fully retreated from the eyes of the d’Murani and fallen d’Lardick and slipped away, until such a time that they could return. Those who departed began to call themselves the Wayward, and dubbed the decadent nobles that remained the Fallen.

During their voluntary seclusion, the Wayward struggled to maintain their customs and rituals but just as always, they became dispersed across the Basin of Life and it became difficult to organize and record all of their traditions and history. Over time, knowledge was lost as it was passed between hands and very few knew their own identity in the following decades as the lost d’Lardick. At the same time, the Fallen d’Lardick in Magnagora slowly deteriorated until they too began to fade from existence, until eventually the very memories of the d’Lardick House of old was forgotten within Magnagora.

CHRONOLOGICAL SUMMARY

- The Great Prophets of the Fatalists in Magnagora began to appoint individual guardians and assistants, recruited largely from those who failed the Trials to become a Prophet within the Guild.
- Under the guidance of Sotuu, a retired Orclach Ur'Guard, these escorts were encouraged to form a cohesive group in which to receive the training that the Fatalists themselves could not provide. This group was named the Guardians of Clarity
- The Guardians of Clarity were granted a degree of autonomy, but swore loyalty to the Fatalists. Their rituals and customs were beginning to be formed.
- Drescen, a weapon master among the Guardians of Clarity developed the combat style known as the Jade Spire, which utilized a katana. It was named after his own katana and following its formalisation as an official Clarity Style the Guardians all began to bear similar blades.
- Sotuu developed the meditative trance known as the Chronological Centre, which permitted one touched by the Fates (as the Guardians almost always were) to block out their prophetic influence until it was needed.
- Another weapon master by the name of Garda, a Trill, created the Arc of the Heavens style. More Guardians of Clarity began to wield scimitars after its creation.
- In order to train the Discipline required of a Guardian of Clarity, something such a small group could not do as effectively, aspiring Guardians were encouraged to seek training with the Ur'Guard.
- Where before the Guardians of Clarity had served a dual purpose as both warrior and assistant scholar to their charges, with the gradual increase of numbers within the organisation more and more Guardians followed scholarly pursuits.
- As at the time of their swearing the Guardians had been forbidden from practicing the Prophetic Arts, Sotuu's last gift to his people was a refined and improved ritual and meditative system based purely on the strength of will and mind, over training the body. Many from of the scholar path were trained within the Geomancers, as they were barred from the Fatalists.
- Two branches of the Guardians began to form with the separation of the warrior's path and scholar's path. It became common that as the numbers within the Guardians swelled, the greater Prophets were graced with two Guardians - one a warrior and one a scholar.
- Growth seemed to slow down and plateau within the Guardians - as they were divided, and most that completed their training departed to serve their charges, only few elders remained to train new aspirants. Their separation also rendered them with little wealth, influential or political backing. They possessed next to no power in Magnagora.
- Having achieved a tight grasp over the social structure of Magnagora, the d'Murani came to notice the potential in the Guardians of Clarity through observation from their positions of power within the Ur'Guard and Geomancers. Seeing an opportunity, the d'Murani agreed to permit the Guardians of Clarity to continue training their aspirants within the Guilds and, further, proposed to also provide them with initial financial and political support, on the condition they could extend their range of devotion to the nobles of the Great House and form an alliance.
- The Guardians of Clarity had possessed no defined leadership since the departure of Sotuu and thus through cunning and a lack of organised resistance the d'Murani exerted their power and reshaped the infrastructure of the Guardians completely, choosing to transform them into a Banner House to the d'Murani, naming them the d'Lardick.
- Two prominent members of the newly-formed d'Lardick were ascended to noble status - Khairin d'Lardick, who was to lead the family faction known as the Emerald Guard who served as a formal warrior branch, and Dendris d'Lardick, leader of the scholar faction named the Emerald Cabal. As the two were unrelated by blood, two separate bloodlines were established within the one family but yet deemed legitimate.
- Tension arose as the d'Lardick began to recognize the potential conflict between their loyalty to the Fatalists and their debt to the d'Murani.
- To the frustration of the d'Lardick, the d'Murani introduced a third family branch to be named the Emerald Congregation, a faction purely devoted to a political role in serving the d'Murani and supporting them in the various aspects of government. A member from within the d'Murani family was implanted into the d'Lardick family by force, named Rark d'Lardick.
- With the formation of the third bloodline, the d'Lardick nobility was christened the Triune Bloodline as the d'Murani secured their status as a Great House of Magnagora. Between the d'Murani and the Emerald Congregation, the d'Lardick were given the necessary symbols and features of a Great House - their colour became dark green, and symbol the scorpion.
- Szanxex of the Emerald Guard, the greatest weapon master of d'Lardick/Guardian history reformed the two known combat styles of Jade Spire and Arc of the Heavens to resemble the d'Lardick scorpion - the d'Lardick Stinger Form and the d'Lardick Pincer Form. Such reform was met originally with discomfort but the success of the improvements introduced ensured general approval.
- Rifts began to widen, mainly between the Emerald Guard & Cabal, and the Congregation. The aristocrats seemed to pay little heed to the callings of the d'Lardick as guardians to the Fatalists and despite the touch of the Fates upon them, they made little effort to learn the discipline to control it. Instead it lay latent with them as they were seen to descend into decadence.
- The d'Lardick were thrown into chaos as the Taint descended upon Magnagora. The entire family was savaged with ferocious losses as the warped, perverted nature of the Taint corroded the discipline of the d'Lardick and caused many to be thrown into various states of insanity as the visions borne by the touch of Fate streamed into their minds like a bursting dam. Some were cast into an irreversible coma, some had their minds utterly destroyed, where more were wracked with insanity. Ironically the Congregation were the least affected, but their touch of Fate still damaged their psyche when Tainted.
- The d'Lardick family slowly began to tear itself apart. Many of the warped Emerald Guard became prone to wanton slaughter, thrown into episodes of violence and bloodshed. The powers possessed by the Emerald Cabal were often used for destructive purposes, on both themselves and each other. When the dust cleared, many of the Guard and Cabal were dead or gone and only few survived either untouched by the Taint (having been absent) or having triumphed over the Taint's corruption, their discipline and focus remaining not only intact but in fact strengthened.
- The Emerald Congregation slowly began to take control of the d'Lardick House, considering the two Triune Council members of the Guard and Cabal had died during the Tainting. Those who opposed their rulings from within their own family were eliminated silently through paid assassination.
- With the Fatalists disbanded and the Nihilists formed, the d'Lardick's old purpose as the Guardians of Clarity was lost and they were forced to swear complete loyalty and obedience to the d'Murani.
- As the d'Lardick estate is constructed, upon realizing the mockery of their former glory that they once embodied, the surviving Guard and Cabal departed into obscurity to preserve their ways before they could be completely destroyed by the Congregation. Led by Larensis d'Lardick, the last of the 'true' d'Lardick as good as disappeared and denounced the d'Lardick nobles that remained as usurpers.
- The remaining d'Lardick of the Congregation claimed the family as their own and erased all record of the other two bloodlines from their archives. Over time, the Guard and Cabal were forgotten in Magnagora.
- The departed Guard and Cabal factions renamed themselves the Wayward, and began to dwell both within the underground of Magnagora and across the entire Basin of Life.
- Being still bound by their sworn service to the d'Murani, the Wayward vowed to return their two bloodlines to Magnagora one day and reclaim their honour and glory. In the meantime, they began to train themselves as hunters of the shadow and masters of both deception and perception, so that they may never again be surpassed by uncivilized cutthroats and blades-for-hire.
- As the Wayward became more dispersed across the continent, much of their ways and culture was lost until very little of their identity was remembered at all, as small amounts of knowledge was lost in the retelling over the generations.
- The Fallen d'Lardick of Magnagora slowly slipped into decay and deterioration, before almost entirely disappearing from the face of the Engine.

Sunday, March 4, 2007

Documents from the Presidio

Mire's documents from the Presidio, for easy access.

"Diary of Ismene Ilithyia", By Ismene Ilithyia (Page 1)

You will die and be reborn.

The words echoed again and again in my mind, surrounded by a cloying, oily haze. I struggled to fight through the darkness, to pierce the veil of confusion that muddled my thoughts and blinded my vision. The gifts of prophecy were never strong in me, and the struggle recalled vivid images of my youth, a childhood spent studying the tarot cards. How I had wrested with the tellings in a futile dance, my mind ever elsewhere. Every window was a glimpse of a life that would never be mine as I sat staring at the cards, hoping for a hint of prophecy, for a glimmer of the fates yet to come. I stared at the cards, praying to the Holy Emanations above that the gift would come to me, that the hopeless disarray of cards would begin to make sense. They never answered, and the world was consumed by an endless, grey procession of days, weeks, and years, until I was caught on the streets as a thief, and entered into the service of House d'Murani as one of their agents. I began to know colour and contentment for the first time.

Suddenly, light flooded my eyes. I gasped for breath, and inhaled the sweet and exotic scents as though I would never breathe again. Everything was blurred and out of focus, and I blinked my eyes to clear my vision. The House of Prophets lay about me in ruins, its towers melted like wax held too close to a flame. Rubble littered the ground, and in the centre of it all, the Stone of Truth rose towering into the open sky, split and blistered, its pearly white stone turned as black as the depths of midnight. The Stone oozed a foul oil, and billowing smoke rose into a bank of striated and churning clouds that obscured the sky. Why was I here? I had been in the government offices, protecting the Most Eminent when my mind was consumed into terrifying dreams of the Great One.

Dirtied and torn, a celebratory banner flapped gently in a breeze, and the past rushed forward to collide with the present, my eyes blistering with the stabbing pain of a thousand knives. Cosmic Hope. The Holy Emperor and his coterie. Disaster. Destruction. Death. Ruin. The city lay in smouldering, melted ruins, the Stone split, and thousands of marionettes danced upon blackened strings to the tune of a maddening alien presence. A cold shiver ran through my body, and for an instant I felt the unfathomable strings pulling at my limbs again, whispering a thousand secrets that mortals were never meant to understand. My hands had grown twisted and deformed, the bones painfully elongated and sharp talons piercing out from my fingers. My beautiful feathered wings were tattered and torn, stripped of weakness to the hollow avian bones underneath, where a thin membrane stretched between the bones. I gasped aloud in a voice that seemed barely my own. And deep within my stomach I felt a roiling like a thousand worms crawling inside me, and I knew that I was still growing more powerful.

Twisted figures were picking themselves up from the wrecked structure all around me, dimly visible through the haze. They were as changed as I, some mutated into complete horrors while others were shadowy and beautiful undead figures. Where was Rushdam? My thoughts recoiled in horror. I didn't recognize him among the twisted creatures around me. I reached out upon the aetheric strands to find my liege, and recoiled in I accosted an aslaran I recognized as one of the Master Prophets. "Have you seen the Grand Vizier?" I demanded. He stared blankly at me, and then in amazement at his own upheld hand which had turned a crimson shade of red and begun to shed its fur. "Answer me!" I screamed, startling the Prophet out of his reverie. He shook his head, and I sped down another twisting street with a strength and vitality my legs had never known before. The results were the same everywhere: the Grand Vizier had vanished into thin air.

I will find him. Whoever has done this will be rent limb from limb.

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"Memoirs of Camilla d'Murani", By Camilla d'Murani (Page 1)

Progress in rebuilding the trade lines of the House has been pitifully slow, and the precious few Ur'Guard Legions that remain loyal to Magnagora have been recalled to the capital to maintain civil order, leaving our trade routes largely unprotected against bandits and other outlying raiders. I have instructed the Commandant to have those Legions who followed the Celestine Emperor in his folly to be swiftly dealt with, and our Champion has been dispatched to command the field of battle with the single Legion we can spare. Those who refuse to return to Magnagora shall be utterly crushed. Our favorable trade conditions endure while the Chancellor remains loyal to the House, as befits one of the d'Lardick lineage, yet since the blessings of the taint have been bestowed upon our most noble and venerable Houses, the d'Lardicks have become increasingly unpredictable and volatile - much to my vexation. It tires me to have to constantly deal with the insipid behavior of our bannerhouses. I must remember to have them closely watched during this period of unrest. Why must they continue to test the unquenchable power
of House d'Murani?

The High Seat of House n'Kylbar continues to call upon me in private and discuss matters of mutual importance between our two Houses. A House Major they may be considered, but Lord Saverian understands where his true place lies, even if others in his House do not - at the side of the majesty of the kestrel. I have grown increasingly fond of Saverian as he helps me deal with the traitors to the throne that parade themselves as "noble" i'Xiia. Thanks to him, I finally have a lead on where those bastards might have hidden Lord Rushdam. I dispatched one of our most apt and trustworthy agents, the Ilithyia girl, with a full team of our most elite assassins to infiltrate this compound high in the mountains and recover the Grand Vizier at all costs. Very soon, the treason of i'Xiia shall be revealed, and it shall amuse me to know that those they trusted the most were the ones who have delivered them into my justice.

It titillates my senses to imagine those putrid toads trying to squirm their way out of this doom of their own making. I must remain composed, however, for I very nearly ruined everything when I spoke to that wretched Archmage Zsiga i'Xiia today. Thankfully, he was too much of an imbecile to understand my hints that the Grand Vizier shall soon return to power and cast his ignoble House down. Why, the fool merely continued I have assurances from the Master Prophets that a new High Prophet shall soon be elected, and Lord Veritus n'Rotri is certainly the most likely to ascend to the Iron Council. I would not have surmised as such, myself, but once again Saverian has shown to be unfailing in his information. While Lord Veritus's opponent in the d'Vanecu bloodline is certainly more devoutly religious to our Lords upon Nil, as are most of that House, the more militant n'Rotri are favoured by their mutual lieges in House n'Kylbar. Once the Iron Council's vacancy is filled, I shall call a full meeting of our government and reveal the treachery of House i'Xiia, with my Lord Rushdam at my side. The ascendancy of House d'Murani shall never again be questioned.

...................................................................................................................................

Incomplete transcript is dated from the 9th of Razielan, 544th Year of
the Imperial Empire.

LADY CAMILLA D'MURANI: As I promised, the election has been virtually assured from the prefectures under House d'Murani's control. Has i'Xiia yet begun to suspect our alliance?

LORD SAVERIAN N'KYLBAR: You have my continued thanks and eternal gratitude, my Lady Camilla. Zsiga is a short-sighted creature, and continues to believe that I am his pawn, which serves our plans well. With his continued support, I shall soon be able to form a new government that will be able to deal with the problems of our enemies.

LADY CAMILLA D'MURANI: And the matter of i'Xiia's holdings?

LORD SAVERIAN N'KYLBAR: The mountain compound will be seized by the government for safekeeping, and I will ensure it is transferred to House d'Murani after such a period of time that it will not raise suspicion. In the interim I will ensure that my loyal Lords and Ladies in House n'Kylbar directly oversee the management of the site. I must solidify our power in the new government before we move openly against House i'Xiia, my Lady, as I know you are aware.

LADY CAMILLA D'MURANI: The murder of my House's High Seat must not go unavenged, Saverian. I have already been able to eliminate several of the lesser i'Xiia, but you must secure the path for their total and complete annihilation. I can not afford to lose any more valuable agents in failed attempts against their more prominent nobles.

LORD SAVERIAN N'KYLBAR: I completely understand, my Lady. I shall do as you direct as soon as I am invested with enough power by the Iron Council to be able to remove House i'Xiia from power. I have already secured the support of my colleague, the Heresiarch n'Rotri, which combined with your support and that of Zsiga shall ensure a near-unlimited power in the office of Grand Vizier. After the motion is passed, Zsiga will not be able to tie up the executive orders of the Grand Vizier endlessly in his committees or with his legislative filibusters. At your sole direction, I will pave the way for i'Xiia to be swept aside in a single stroke.

LADY CAMILLA D'MURANI: I know that I can continue to rely upon your loyal service, Saverian. Your devotion to the noble cause of House d'Murani will not be unrewarded, I can assure you.

LORD SAVERIAN N'KYLBAR: You honour me, my Lady. I have done as commanded and gathered the repo-

The rest of the transcript has been lost or destroyed.

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"The Magnagora Chronicle: Civil War Looms!", By The Magnagora Chronicle
(Page 1)
GOVERNMENT IS DISSOLVED IN A VOTE OF NO CONFIDENCE.

Magnagora - 2nd of Razielan in the 544th Year of the Imperial Empire -

Civil war seems eminent in the capital city after the first full congress of the Iron Council since the failure of Project Cosmic Hope, which ended in chaos and the collapse of the Celestine Empire. The congress was called by Vizier Camilla d'Murani, the Supreme Commander of the Ur'Guard Legions, to address what she considered "threats to the territories of Magnagora and the successful future of the Magnagoran government." In a cryptic reply, Vizier Zsiga i'Xiia of the Geomancers responded by stating "[Vizier Camilla d'Murani] is seeking to play partisan politics with the governmental processes of Magnagora and House i'Xiia will not stand for it. House i'Xiia's unity coalition will seek open dialogue in this congress to ensure an equitable and just future which several citizens were slain by the responding Ur'Guard legions and numerous unexplained disappearances rumoured to be linked with a clandestine government court, the congress assembled in the partially cleared ruins of the House of Prophets under tight security conditions. The first surprise of the congress came early when the newly-elected Vizier of the Master Prophets, Veritus n'Rotri, announced that in consultation with the Supreme Master Luciphage of the Higher Plane of Nil, the Master Prophets would be henceforth known as the Nihilists, with Vizier n'Rotri introducing himself as the Heresiarch of that ancient order.

The congress quickly descended into chaos when Vizier Camilla d'Murani introduced a motion for the seizure of all assets of House i'Xiia by the government, and suspension of their noble rights and titles. When Vizier Zsiga i'Xiia demanded to know the reason for such a motion, the Vizier Camilla d'Murani motioned to her aides, who brought forth a hideously deformed creature whom she claimed was the Most Eminent Rushdam d'Murani, Grand Vizier of Magnagora. Amidst gasps of shock and surprise, she continued her accusations by stating that House i'Xiia was behind a series of illegal experiments that had left the Grand Vizier crippled and unable to form cognitive thought beyond the most basic words. As Vizier n'Rotri motioned for the creature to be examined more closely, the creature which reputedly bore a vague resemblance to the Most Eminent exploded into a violent rage and attacked three approaching aides, slaying them before the creature was destroyed by geomantic powers of Archmage Zsiga i'Xiia himself, who was quoted as calling the motion a charade.

Quickly thereafter, a brawl erupted amongst several Ministers and the Viziers Camilla d'Murani and Zsiga i'Xiia, with several people harmed before the congress was eventually brought back to order under the leadership of Ambassador Saverian n'Kylbar. Vizier Veritus n'Rotri then called for the government to be dissolved in light of these accusations, and an election for a new Grand Vizier to begin immediately. The two other Viziers quickly consented to the vote of no confidence amidst general cries of outrage by the Ministers, and Ambassador Saverian n'Kylbar was put forth by Camilla d'Murani as a candidate for the vacant post of Grand Vizier. In a surprising move, the Archmage i'Xiia agreed with the nomination, and after another hour of contentious debate the election was formally begun.

[document damaged]

rushed from the section quartering the governmental aides of House d'Murani and lunged at Archmage Zsiga i'Xiia with a crotamine envenomed dagger. The woman was quickly slain with little incident, but House i'Xiia has issued a formal statement accusing House d'Murani of plotting the assassination of the Archmage and staging an attack against a restricted compound held by the House within the mountains which resulted in several causualties, as well as attempting to incite general civil unrest. House d'Murani has denied any involvement in the incidents and countered by repeating its accusation that House i'Xiia has illegally seized, tortured, and ultimately murdered the former Grand Vizier of Magnagora.

Following the recess of the Iron Council's congress, violence has been increasingly common in the streets of Magnagora, despite a general curfew that has been imposed by the Great Houses. Teams of Ur'Guard streets of the city, but the Commandant of the Ur'Guard has been quoted for peace-keeping assignments, and accidental engagements with civilians do occur. A statement has been issued by all three guilds urging citizens to remain indoors for the duration of the election, where it is widely expected that Ambassador Saverian n'Kylbar will take the office of Grand Vizier. The Ambassador's office did not return a request by the Chronicle for comment.

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"IMPERIAL PROCLAMATION: The Sovereign Dominion of Magnagora", By Warlord
Saverian I (Page 1)
OFFICIAL IMPERIAL PROCLAMATION I

We, Grand Vizier and Warlord Saverian I, on this twenty third day of the month of Razielan in the year of Our Sovereign Empire one, announce it is Our Will and pleasure to proclaim, for the people of the Dominion, the formation of the Sovereign Imperial Dominion of Magnagora. In light of the widespread corruption and unrest in the former territories of Magnagora, We have heard the cries of anguish among the people and announced the dissolution of the office of Vizier of Magnagora, whose power shall rest solely in Our Divine and Most Eminent office of Warlord of the Dominion, which has been created and invested with all power by the full support of the Viziers of the Iron Council. We have humbly accepted this honour and burden on behalf of the people of the Dominion, and shall judiciously exercise Our power with all proper ceremony to ensure the future success, freedom, and restoration of the Sovereign Dominion.

Our first act as Warlord has been to create the noble office of Count of the Dominion, wherein the honourable Archmage of the Geomancers, Heresiarch of the Nihilists, and Supreme Commander of the Ur'Guard have been rightly appointed in light of their noble and venerable station in the Great Houses of Magnagora. They shall advise Us in all matters of importance and relevance, and ensure that the people of the Dominion are heard by the Most Eminent Warlord.

We hereby proclaim the most hallowed hour of midnight shall be celebrated across the Dominion. It is Our Will that the people reject the folly and blind ignorance shown by the Old Celestine Empire and its vassal territories, including Old Magnagora and Shallamar, and celebrate our rebirth and freedom from their despotic and cruel rule. The armies of Our Dominion are hereby known as the Midnight Legion, in recognition of their valiant efforts and struggles against tyranny and the persecution of Our people.

We do proclaim a state of emergency in the Dominion, and a ban on public protest to protect the sanctity and continued patriotism of Our people. Our Midnight Legion has been instructed to exercise judicious force against the enemies of the Dominion who would speak out against Our noble and glorious people. We do hereby also authorize the repossession of a number of properties which might be used against the people of the Dominion. These properties shall be lawfully handed over from the control of Our government to the noble Houses which might most fairly and dutifully administer them. Our government has been formed for the people, and not for Our own benefit and corrupt profit.

It is Our Will that the House of Prophets be swept aside by the earthen mastery of the honourable Geomancers. A grand Necropolis shall be raised in its place to house not only the offices of Our government and loyal guilds, but also the Megalith of Doom, which shall stand in tribute to the sacrifices of Magnagora and as a lesson of the inevitable doom of all those who would seek to harm Our people. All that has been destroyed by the Celestine Empire shall be rebuilt on a grander and more glorious scale than ever before. Their alliance with Almighty Kethuru, the Great One, shall not go unremembered, and Our Dominion shall neither be bent
or broken.

Our Sovereign Dominion has seen a number of recent attacks by the heretic forces of Celest, and Our ambassadors which have been sent into the preserves of Gloriana and Serenwilde have yet to return. In light of this attack on Our sovereignty, and to ensure the freedom of all the lawful citizens of the Dominion, We hereby order the seizure of all merian and elfen peoples under the auspices of Our Divine rule. For the safety of the citizens, these potentially dangerous peoples shall be relocated to undisclosed locations where they shall be treated with far more respect and concern than is due their birthright - such is Our mercy. Freedom and security shall reign over Our Dominion once again.

Our final proclamation is to hereby declare that all the people of Our Dominion who have been blessed by the Taint, and gifted with strength, vitality, and prescience beyond any ordinary mortal, shall be forever the most celebrated and dignified citizens of the Dominion. Bowing to the will of the people, We hereby recognize these citizens as the viscanti, the premier race of the Dominion and the Basin of Life itself. The Demon Lords above have personally blessed this endeavor and all the Tainted peoples, and directed that all the lands of the Basin should be fairly ruled, and that the freedom and security of Our Empire must be spread to every corner of the Basin of Life and to all the Planes of existence beyond.

Our proclamation will go into effect immediately upon its issuance.

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"Research Notes of House i'Xiia", By Anthea i'Xiia (Page 1)
PRECISE DATE UNKNOWN, WINTER OF YEAR 543 OF THE IMPERIAL EMPIRE

Synopsis:
The prime research subject has been brought to the undisclosed location and initial research into the unique properties of the substance have begun. Subject has been disallowed any contact with the outside world or with other subjects. Initial tests have shown the standard changes inherent from the touch of the Great One, including increased strength, vitality, and intelligence. When exposed to the substance, the subject has become increasingly aggressive and difficult to control, with strength expanded beyond even the average increase of the taint. The aggression seems to be limited to those not affected by the substance. When placed with other subjects, the prime subject has ignored infected subjects and rapidly terminated non-infected subjects. Physical proportions have been enlarged by two fold and increasingly warped, and his mind has begun to degenerate to a child-like state. We expect that full dissolution of intelligence will occur within one month's time. The effects of the change seem mitigated by an undead state, though not completely muted. Interestingly, when refined properly the substance has the effect of reversing normal deterioration upon undead subjects. It is the recommendation of this research team that excavation begin immediately so large-scale refinement can be used to ensure commercial and financial security for future research.


Personal Note:
My lord, I believe it is unlikely the prime subject R.M. will be discovered. He is increasingly difficult to recognize, and his substandard intelligence has reached the point he will not be able to
think and act independently very soon. His moments of lucidity are increasingly short. Please express my personal thanks to S.K., who has proven a most loyal and trustworthy agent. His suggestion to seize citizens for use as subjects under the guise of capturing enemy agents has proven most fruitful and given us near-unlimited power to seize whomever we wish without the meddling of a judicial process, and it particularly amuses me that we were able to covertly seize R.M. in the initial confusion following the Great One's departure in the capital.
-Lead Researcher, Anthea i'Xiia
-Assistant Researcher, Evadne n'Lochli
Observ.tions:
Day 0: S.bject normal in mea..rable aspects. Hei..t: 6 ..et, . ..ches.
W..ght: 235 ..s. Ph...cal ..ai..: ....s......